Cha-Ching!

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Cha-Ching! Has the excitement of rumy but for a little spice we added DICE! Players attempt to build an eight-card hand from picking up and discarding various valued cards to equal the target number rolled each round. The first to do so goes out and scores zero points for the round, and everyone else gets their remaining cards counted against them. When a player scores 1000 points the game ends and the lowest score wins. But beware, things can Cha-Change up mid play! The Cha-Ching card when played allows players to Re-Roll the target number or trade their hand with an opponent. The game moves fast so cash in when you can.


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